![]() (Note: You must have a folder named "Data", but the folder named "Audio" can be anything. After that is done, take your recently created ".xwm" file (our sound file) and place it into the Audio folder. ![]() For our sounds, we want a seperate file which we can just call "Audio". We can simply copy, paste, and edit in notepad to get the desired results. We will be making these definition files from the Space Engineers directory itself. It is in this folder (\My Mod\Data) that all of your definitions will go. ![]() Let's Make Our Mod Data and Audio Foldersįor any mod, the first thing you'll have to do is create a folder named "Data" within your root mod directory. After you have the audio file you want saved onto your computer (I use a folder on the Desktop for easy access), we're ready to begin. I have a song ready, the Imperial March by Epica. ![]() mp3 file, rip a CD, use your existing music library or otherwise. You can use a youtube converter to strip the audio from a video as an. So, first things first, pick a song, and get that song on your computer. Unless your mod is published to the Workshop, you will only be able to access your sound mods in Offline mode on your game (not Steam offline mode - edit settings of your map before you load it.) You can pick pretty much any song you feel is appropriate, but I'm going to use the Imperial March by Epica in this guide. However, before we get to definitions, we first need a song to play. ![]() As I said in the Intro, we will be adding a song file to play for ourselves through our sound block. Before we go into making the definitions for Space Engineers to recognize our sounds, we first need to actually create the sounds and/or songs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |